A hypercustomisable airline management sim
See the systemsGrow a carrier from a single regional route into a Global network, every decision matters.
A curated dataset of Worldwide airports.
An expansive fleet of aircraft; Range, capacity, and operating cost built to slot cleanly against the airport network they'll fly between.
The connective layer: distance, demand, and scheduling logic tying airports and aircraft into a network that behaves the way a real one would.
Core resource classes, the Global airport dataset, aircraft templates, and the rules that connect them — built and verified before anything else.
Scheduling, demand, and route economics running on top of the verified data. The first version of the game actually playing itself.
A management interface built for the systems underneath it, not the other way around.
First public build, with the network open for real feedback, early modding support.