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Pezz Studios PresentsTailwind

A hypercustomisable airline management sim

See the systems
Now In Early Development

Tailwind

Very early data architecture phase
Built in unity

Grow a carrier from a single regional route into a Global network, every decision matters.

System 01

Airports

A curated dataset of Worldwide airports.

Resource → Airport
System 02

Aircraft

An expansive fleet of aircraft; Range, capacity, and operating cost built to slot cleanly against the airport network they'll fly between.

Resource → Aircraft
System 03

Routes

The connective layer: distance, demand, and scheduling logic tying airports and aircraft into a network that behaves the way a real one would.

Resource → Route
Roadmap
Phase 01

Data Architecture In progress

Core resource classes, the Global airport dataset, aircraft templates, and the rules that connect them — built and verified before anything else.

Phase 02

Core Simulation

Scheduling, demand, and route economics running on top of the verified data. The first version of the game actually playing itself.

Phase 03

Interface & UI

A management interface built for the systems underneath it, not the other way around.

Phase 04

Early Access

First public build, with the network open for real feedback, early modding support.

Get In Touch

Follow the build, or say hello.